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Where graphic design ends (and everything else begins)

  • Apr 1
  • 2 min read

Updated: 14 hours ago

Lately, I’ve been seeing more designers talk about how much the role has expanded. And there’s a particular moment where the job title starts to stretch.




You’re a graphic designer. That should be fairly straightforward. You work with type, layout, visual systems - shaping how things look and how they’re understood. Then, slowly, the role expands. You’re still designing, but you’re also editing a video. Tweaking an animation. Adjusting a web page. Writing a bit of copy because it’s quicker if you do it. Maybe taking a photo while you’re there. Nothing dramatic. Nothing unreasonable. Just a quiet accumulation. At some point, it starts to feel like being a hamster in one of those elaborate cages with multiple wheels. Each one slightly different. Each one spinning at its own speed. You jump from one to the next, trying to keep them all moving at once. Individually, each wheel makes sense. Together, it’s chaos.


Creative disciplines tend to get grouped together because they all produce something visual, or something digital, or something that ends up on a screen. From a distance, they look interchangeable. Close up, they’re anything but. Animation has timing and pacing that needs to feel right. Photography depends on light, composition and instinct. Copywriting relies on tone, structure and rhythm, while web design involves systems, user behaviour and decision-making.They overlap, of course. They borrow from each other. That’s part of what makes the work interesting. Many designers explore different mediums over time. Some move into motion, others into illustration, and some become deeply focused on typography. That kind of exploration is chosen. It comes from interest, curiosity, and time spent learning something properly. What’s harder to sustain is the idea that one person can comfortably cover all of it, and do it well, and do it quickly. Each of these practices takes time to understand. Not just the tools, but the thinking behind them. The small decisions that make the difference between something that works and something that almost does.


When everything is treated as interchangeable, that depth gets lost. The work becomes thinner. Not because the designer isn’t capable, but because attention is constantly being split. It’s the creative equivalent of being asked to run a marathon while changing shoes every few minutes. You might keep moving, but you’re never quite in stride. There’s a reason people specialise. Not to limit themselves, but to go further into something. To get comfortable with the details. To develop taste, judgement, and consistency. “Jack of all trades, master of none” tends to get quoted as a warning. It often ends up being treated like a strength. In practice, it can just mean being stretched too far across too many things.


The irony is that most designers are more than willing to experiment. Give them time, and they’ll pick things up. They’ll explore new tools, new mediums, new ways of working. That’s part of the job. What they’re less equipped for is being expected to do all of it, all at once, at the same level, on demand. Because at that point, it’s no longer about creativity. It’s about capacity.


No matter how many wheels you add to the cage, it’s still one hamster trying to keep up.

About the author

Anna Peneva Studio is a multidisciplinary design practice established in 2017.

 

Led by designer Anna Peneva, the studio brings together over eight years of experience in design, media, and marketing. The work spans branding, campaigns, digital and print, with a focus on clarity, cohesion and ideas that translate across formats. The blog sits alongside this practice - documenting observations from travel, design history and visual culture, and how they continue to influence the way we see and create.

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